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Tooth and tail player count
Tooth and tail player count












tooth and tail player count
  1. Tooth and tail player count pro#
  2. Tooth and tail player count free#

If cast while attached, Yuumi can steer the waves to follow her mouse. Ability Description: For 3.5 seconds, Yuumi fires 5 magical waves that affect enemies and allies.A Helping Paw: E - Zoomies! does not have a Best Friend bonus because Yuumi should be able to save all her allies.Anchor Mana Restoration: Yuumi restores 20/24/28/32/36 Mana to her Anchor (not herself), increased by up to 100% based on their missing Mana (30% to 80% missing mana).Attack Speed Bonus: 35% (+8% per 100 AP).Movement Speed Bonus: Allies receive a 20% movement speed bonus while Yuumi’s E shield persists (until shield is broken or decays after 3 seconds).new Trading Heals for Shields: Now shields allies instead of healing.This is affected by Yuumi's heal and shield power. Best Friend Bonus: Yuumi gains an additional 10-20% heal and shield power (based on Ally level) and her Best Friend gains 3/5/7/9/11 (+4% AP) on-hit healing.removed Was UnfAery: Yuumi’s W no longer counts as a “Positive Boon” for Summon Aery.removed Adaptive Force Bonus: Yuumi and her attached ally will no longer receive adaptive force bonus stats.(Note: this will not reveal stealthed enemies.)

tooth and tail player count

new Eyes like a Cat: Hitting an enemy with Yuumi’s Q now reveals them.Best Friend Empowered Slow: 55/60/65/70/75/80% decaying over 2 seconds to 20%.This damage is increased by up to 75% based on her ally's Critical Strike Chance. Best Friend Bonus: This ability’s slow will always be empowered and hitting enemy champions also grants 10/12/14/16/18/20 (+10% AP) on-hit damage to her ally for 5 seconds.If cast while attached, Yuumi can control the missile for a short period before it becomes empowered, greatly accelerating and slowing enemies by an increased amount. Ability Description: Yuumi fires a missile that slows the first enemy hit.Pouncing Passive: While Yuumi’s passive is ready her auto attack range is increased by 50.While attached to her Best Friend, Yuumi’s abilities gain bonus effects. Each ally has their own unique Friendship score. new Making Friends: While attached, Yuumi builds Friendship whenever her Ally kills enemy champions and minions.While attached, this effect automatically occurs. If she attaches within the next 4 seconds, she brings the heal to her ally as well. new Base Armor: When Yuumi's spells or attacks affect champions, she heals herself and charges a heal for her allies.

Tooth and tail player count pro#

While we're not pawsitive that this completely solves every problem for Yuumi, we hope this puts her in a better place for most players while making her less dominant in Pro environments. These should abate some of the high frustration moments when Yuumi can abandon her lane partner and follow powerful bruisers.

Tooth and tail player count free#

well, that's what cats do, but also in case something goes furociously wrong you should feel free to swap and not be hindered the entire game.īeyond her Passive, we've made a few more swaps to Yuumi’s abilities, such as making her healing more combat-based and her enchantments more Marksmen skewed. We've kept it as a dynamically growing bond because. Our goal is to make laning matter much more for Yuumi, especially if she is going to scale just as well as other enchanters while being untargetable. This new bestie will then enhance Yuumi's abilities as long as she’s attached to them. The biggest change is to her Passive, Feline Friendship, which now builds a special bond with her teammates until one becomes her BEST FRIEND. Yuumi's rework is arriving in 13.5 with a few new spells, some cuddly VFX, and aims to address some core frustrations that have plagued our feline friend.














Tooth and tail player count